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CS50 Problem Set 5

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CS50 Problem Set 5

Here’s my answer for the CS50 Problem Set 5. Hope that will help you a bit.

Problem 1: Inheritance

// Simulate genetic inheritance of blood type
#define _DEFAULT_SOURCE
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

// Each person has two parents and two alleles
typedef struct person
{
    struct person *parents[2];
    char alleles[2];
} person;

const int GENERATIONS = 3;
const int INDENT_LENGTH = 4;

person *create_family(int generations);
void print_family(person *p, int generation);
void free_family(person *p);
char random_allele();

int main(void)
{
    // Seed random number generator
    srandom(time(0));

    // Create a new family with three generations
    person *p = create_family(GENERATIONS);

    // Print family tree of blood types
    print_family(p, 0);

    // Free memory
    free_family(p);
}

// Create a new individual with `generations`
person *create_family(int generations)
{
    // TODO: Allocate memory for new person
    person *p = malloc(sizeof(person));

    // If there are still generations left to create
    if (generations > 1)
    {
        // Create two new parents for current person by recursively calling create_family
        person *parent0 = create_family(generations - 1);
        person *parent1 = create_family(generations - 1);

        // TODO: Set parent pointers for current person
        p->parents[0] = parent0;
        p->parents[1] = parent1;

        // TODO: Randomly assign current person's alleles based on the alleles of their parents
        p->alleles[0] = parent0->alleles[random() % 2];
        p->alleles[1] = parent1->alleles[random() % 2];
    }

    // If there are no generations left to create
    else
    {
        // TODO: Set parent pointers to NULL
        p->parents[0] = NULL;
        p->parents[1] = NULL;

        // TODO: Randomly assign alleles
        p->alleles[0] = random_allele();
        p->alleles[1] = random_allele();
    }

    // TODO: Return newly created person
    return p;

    return NULL;
}

// Free `p` and all ancestors of `p`.
void free_family(person *p)
{
    // TODO: Handle base case
    if (p == NULL)
    {
        return;
    }

    // TODO: Free parents recursively
    free_family(p->parents[0]);
    free_family(p->parents[1]);

    // TODO: Free child
    free(p);
}

// Print each family member and their alleles.
void print_family(person *p, int generation)
{
    // Handle base case
    if (p == NULL)
    {
        return;
    }

    // Print indentation
    for (int i = 0; i < generation * INDENT_LENGTH; i++)
    {
        printf(" ");
    }

    // Print person
    if (generation == 0)
    {
        printf("Child (Generation %i): blood type %c%c\n", generation, p->alleles[0],
               p->alleles[1]);
    }
    else if (generation == 1)
    {
        printf("Parent (Generation %i): blood type %c%c\n", generation, p->alleles[0],
               p->alleles[1]);
    }
    else
    {
        for (int i = 0; i < generation - 2; i++)
        {
            printf("Great-");
        }
        printf("Grandparent (Generation %i): blood type %c%c\n", generation, p->alleles[0],
               p->alleles[1]);
    }

    // Print parents of current generation
    print_family(p->parents[0], generation + 1);
    print_family(p->parents[1], generation + 1);
}

// Randomly chooses a blood type allele.
char random_allele()
{
    int r = random() % 3;
    if (r == 0)
    {
        return 'A';
    }
    else if (r == 1)
    {
        return 'B';
    }
    else
    {
        return 'O';
    }
}inheritance.c

Problem 2: Speller

// Implements a dictionary's functionality

#include <ctype.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>

#include "dictionary.h"

// Represents a node in a hash table
typedef struct node
{
    char word[LENGTH + 1];
    struct node *next;
} node;

int word_counter = 0;

// TODO: Choose number of buckets in hash table
const unsigned int N = 26;

// Hash table
node *table[N];

// Returns true if word is in dictionary, else false
bool check(const char *word)
{
    // TODO
    // Hash the word to obtain its hash value
    int hash_value = hash(word);

    // Search the hash table at the location specified by the word’s hash value
    // Return "true" if the word is found
    node *cursor = table[hash_value];
    while (cursor != NULL)
    {
        if (strcasecmp(cursor->word, word) == 0)
        {
            return true;
        }
        else
        {
            cursor = cursor->next;
        }
    }

    return false;
}

// Hashes word to a number
unsigned int hash(const char *word)
{
    // TODO: Improve this hash function
    return toupper(word[0]) - 'A';
}

// Loads dictionary into memory, returning true if successful, else false
bool load(const char *dictionary)
{
    // TODO
    // Make sure there is no garbage values
    for (int i = 0; i < N; i++)
    {
        table[i] = NULL;
    }

    // Open the dictionary file
    FILE *dict = fopen(dictionary, "r");
    if (dict == NULL)
    {
        printf("The dictinary does not exist.\n");
        return false;
    }

    // Read strings from file one at a time
    char temp_word[LENGTH];

    while (fscanf(dict, "%s", temp_word) != EOF)
    {
        // Create space for a new hash table node
        node *new_word = malloc(sizeof(node));

        // Copy the word into the new node
        strcpy(new_word->word, temp_word);

        // Hash the word to obtain its hash value
        int hash_value = hash(temp_word);

        // Insert the new node into the hash table (using the index specified by its hash value)
        new_word->next = table[hash_value];
        table[hash_value] = new_word;
        word_counter += 1;
    }

    // close the dictinary file
    fclose(dict);

    return true;
}

// Returns number of words in dictionary if loaded, else 0 if not yet loaded
unsigned int size(void)
{
    // TODO
    return word_counter;
}

// Unloads dictionary from memory, returning true if successful, else false
bool unload(void)
{
    // TODO
    for (int i = 0; i < N; i++)
    {
        node *tmp = table[i];
        node *cursor = table[i];

        while (cursor != NULL)
        {
            cursor = cursor->next;
            free(tmp);
            tmp = cursor;
        }
    }
    return true;
}speller.c

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